I hope to fill no more than half of this third page, because the rest will be used in V3. ![]() In addition, an Initiation/Submersion section is in order. I'll probably make the "Spells Ext." list 12 spells long, for a total of 20 spells with full data storage, or a good chunk more if you just plop in the spells and reference the book whenever you cast. Another vehicle spot on the third page as well. Version 2.5: Add another form-fillable spells list (Spells Ext.), ditto for powers and other special data (essentially copying 's stuff. I also recreated the example character " Silver" from the core rulebook. Any suggestions for the V3 third page features are welcome. It will also allow for quick calculations of damage resistance dice with different armors modified attributes thanks to armor accessories, and more. V3 will feature a "third-page" system that will allow for more in-depth calculations (stuff that I don't want to break up the current character sheet to have flow well) movement and initiative, for instance, are too complex to fit four fields in the blanks and have it be intuitive as to which does which. Today I'm hoping to release V2 which will automatically calculate limits as well as some of the other things. It's mostly an interim until someone gets SR5 Chummer going, but it'll help you store all your characters, and if you like to do stuff by hand you can do it here. 3)ĭirect Download 2.5a (Essence calculations from cyberware, more space to put other stuff, calculated attributes on third page)Ĭharacter Sheet Page (Contains all versions and descriptions) There are two ways to do this.So on Friday I posted a form-fillable character sheet over on the Shadowrun Universe forums, and today I am posting it here.ĭirect Download V2 (self-calculates some values)ĭirect Download V2.1 (adds more space for spells, adept powers, and vehicles on third page)ĭirect Download V2.2 (calculated initiative, prettier text on p. Once you are approved, you can then set the sheet into career mode (make a backup of it first though). Simply follow the guidelines, post the app, and wait for review by GMs. The format for character applications are up on the forums. Hovering the mouse of any of these numbers can usually bring up the information on how it is calculated, in case you need referencing. This will help give you a quick summary of many key factors for that character, including movement, initiative, armor dice, and the physical/stun track monitor. ![]() On the right side of the above screenshot, you'll notice the 'Other Info' tab. Note you can only have 1 native language (unless you have the Bilingual quality).įinally, be sure to make a backup of the character sheet, and do not put it into career mode (or mark it as created) until AFTER the character has been approved on the forums. Set it to 0 skill points invested, and you'll see a rating of "N", indicating it is your native language and you never need to make checks to speak it. When selecting knowledge skills, always take a native language (usually English). If there are no errors though, then you should be good to go. If any errors come up, it'll indicate what's wrong. This will help double check for you very quickly if the character sheet is properly legit or not. After selecting your armor, gear, weapons, lifestyle, contacts and so forth with a character backstory and theme in mind, now it's time to check for character validity, which is found under the 'special' tab.
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